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Entertainment capture through heart rate activity in physical interactive playgrounds., , and . User Model. User-Adapt. Interact., 18 (1-2): 207-243 (2008)Anybody, anywhere, anytime - Robotics with a social impact through a building block approach.. ARSO, page 2-7. IEEE, (2011)Wearable playware., and . URAI, page 9-13. IEEE, (2011)Modular robotics as a tool for education and entertainment., and . Comput. Hum. Behav., 24 (2): 234-248 (2008)A Scalable Neuro-inspired Robot Controller Integrating a Machine Learning Algorithm and a Spiking Cerebellar-Like Network., , and . Living Machines, volume 10384 of Lecture Notes in Computer Science, page 375-386. Springer, (2017)A Cerebellar Internal Models Control Architecture for Online Sensorimotor Adaptation of a Humanoid Robot Acting in a Dynamic Environment., , , , and . IEEE Robotics Autom. Lett., 5 (1): 80-87 (2020)Physical and Temporal Scaling Considerations in a Robot Model of Cricket Calling Song Preference., , and . Artif. Life, 4 (1): 95-107 (1998)Modular behavior-based control for team humanoids., and . Adv. Robotics, 18 (7): 659-676 (2004)Wearing the playware., and . Artif. Life Robotics, 15 (4): 381-384 (2010)RoboMusic with modular playware., , , , and . Artif. Life Robotics, 15 (4): 369-375 (2010)