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There's always one!: modelling outlying user performance.

, and . CHI Extended Abstracts, page 3513-3518. ACM, (2008)

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The Placebo Effect in Digital Games: Phantom Perception of Adaptive Artificial Intelligence., and . CHI PLAY, page 23-33. ACM, (2015)Removing the HUD: The Impact of Non-Diegetic Game Elements and Expertise on Player Involvement., , , , and . CHI PLAY, page 13-22. ACM, (2015)Unsupervised Modeling of Player Style With LDA., , , , and . IEEE Trans. Comput. Intellig. and AI in Games, 4 (3): 152-166 (2012)A Theoretical Analysis of Hierarchical Proofs., and . MKM, volume 2594 of Lecture Notes in Computer Science, page 175-187. Springer, (2003)An empirical evaluation of the User Engagement Scale (UES) in online news environments., and . Inf. Process. Manag., 51 (4): 413-427 (2015)A Commentary on Short Questionnaires for Assessing Usability.. Interact. Comput., 25 (4): 312-316 (2013)A Maturity Model for Integrating Agile Processes and User Centred Design., , and . SPICE, volume 609 of Communications in Computer and Information Science, page 109-122. Springer, (2016)Engagement in Digital Games.. Why Engagement Matters, Springer, (2016)Patterns for integrating agile development processes and user centred design., , and . EuroPLoP, page 19:1-19:10. ACM, (2015)From the gaming experience to the wider user experience., , and . BCS HCI, page 520-523. ACM, (2009)