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K-12 game programming course concept using textual programming., , and . SIGCSE, page 459-464. ACM, (2011)What Does It Take to Do Computer Programming?: Surveying the K-12 Students' Conceptions., and . SIGCSE, page 458-463. ACM, (2015)Revisiting rainfall to explore exam questions and performance on CS1., , and . Koli Calling, page 40-49. ACM, (2015)High school students' perspective to university CS1., and . ITiCSE, page 261-266. ACM, (2013)Life Two Years after a Game Programming Course: Longitudinal Viewpoints on K-12 Outreach, , and . Proceedings of the 43rd ACM Technical Symposium on Computer Science Education, ACM, New York, NY, (2012)Paper-based vs computer-based exams in CS1., , and . Koli Calling, page 172-173. ACM, (2016)Understanding differences among coding club students., , and . ITiCSE, page 159-164. ACM, (2014)Exploring Creativity Expectation in CS1 Students' View of Programming., , and . FIE, page 1-8. IEEE, (2020)Five Years of Game Programming Outreach: Understanding Student Differences, , and . Proceedings of the 45th ACM Technical Symposium on Computer Science Education, ACM, New York, NY, (2014)High School Students' Perspective to University CS1, and . Proceedings of the 18th ACM Conference on Innovation and Technology in Computer Science Education, page 261--266. New York, NY, ACM, (2013)doi: 10.1145/2462476.2465585.