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Coordinated Crowd Simulation With Topological Scene Analysis.

, , and . Comput. Graph. Forum, 35 (6): 120-132 (2016)

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Simulating interactions of avatars in high dimensional state space., , and . SI3D, page 131-138. ACM, (2008)Kinect Posture Reconstruction Based on a Local Mixture of Gaussian Process Models., , , and . IEEE Trans. Vis. Comput. Graph., 22 (11): 2437-2450 (2016)Physically-Based Character Control in Low Dimensional Space., , , and . MIG, volume 6459 of Lecture Notes in Computer Science, page 23-34. Springer, (2010)Human motion variation synthesis with multivariate Gaussian processes., , , and . Comput. Animat. Virtual Worlds, 25 (3-4): 303-311 (2014)CCESK: A Chinese Character Educational System Based on Kinect., , , , , , and . IEEE Trans. Learn. Technol., 11 (3): 342-347 (2018)Single Sketch Image based 3D Car Shape Reconstruction with Deep Learning and Lazy Learning., , , and . VISIGRAPP (1: GRAPP), page 179-190. SCITEPRESS, (2020)An interactive human morphing system with self-occlusion enhancement., , and . MIG, page 197. ACM, (2016)Experience-based rule base generation and adaptation for fuzzy interpolation., , , , and . FUZZ-IEEE, page 102-109. IEEE, (2016)A Hybrid metaheuristic Navigation Algorithm for robot Path rolling Planning in an unknown Environment., , and . Mechatron. Syst. Control., (2019)Foreword to the Special Section on Motion in Games 2016., , and . Comput. Graph., (2017)