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Usability of Back of Device Virtual Buttons.

, , and . FDG, Society for the Advancement of the Science of Digital Games, (2015)

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Real-time sensory substitution to enable players who are blind to play video games using whole body gestures., and . FDG, page 147-153. ACM, (2011)Dynamic Keypad - Digit Shuffling for Secure PIN Entry in a Virtual World., and . HCI (9), volume 10909 of Lecture Notes in Computer Science, page 102-111. Springer, (2018)Haptic Relay - Including Haptic Feedback in Online Video Game Streams.. HCI (3), volume 9733 of Lecture Notes in Computer Science, page 396-405. Springer, (2016)RingBoard 2.0 - A Dynamic Virtual Keyboard Using Smart Vision., , and . HCI (8), volume 11573 of Lecture Notes in Computer Science, page 323-333. Springer, (2019)TWuiST: A discrete tactile-proprioceptive display for eye and ear free output on mobile devices., and . HAPTICS, page 443-450. IEEE, (2012)Back-Pointer - Fitts' law analysis of natural mobile camera based interactions., and . GEM, page 1-6. IEEE, (2015)Towards more accurate open source kart race balancing.. GEM, page 1-4. IEEE, (2014)Finding attack strategies for predator swarms using genetic algorithms., , , , and . Congress on Evolutionary Computation, page 2422-2428. IEEE, (2005)Vi-bowling: a tactile spatial exergame for individuals with visual impairments., , and . ASSETS, page 179-186. ACM, (2010)Using Virtual Reality to Create an Inclusive Virtual Drumming Environment., and . HCI (7), volume 11572 of Lecture Notes in Computer Science, page 569-577. Springer, (2019)