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80Days: Adaptive Digital Storytelling for Digital Educational Games.

, , and . STEG@ICWL, volume 498 of CEUR Workshop Proceedings, CEUR-WS.org, (2009)

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Collaborative authoring of serious games for health., , , and . ACM Multimedia, page 807-808. ACM, (2011)Authoring serious games.. FDG, page 271-273. ACM, (2010)Erstellung, Steuerung und Evaluation von Serious Games, , , , , , , and . Informatik-Spektrum, 37 (6): 547-557 (December 2014)80Days: Adaptive Digital Storytelling for Digital Educational Games., , and . STEG@ICWL, volume 498 of CEUR Workshop Proceedings, CEUR-WS.org, (2009)StoryTec: A Digital Storytelling Platform for the Authoring and Experiencing of Interactive and Non-linear Stories., , , and . ICIDS, volume 5334 of Lecture Notes in Computer Science, page 325-328. Springer, (2008)PEDALE - A Peer Education Diagnostic and Learning Environment., , , , , and . J. Educ. Technol. Soc., 15 (4): 27-38 (2012)Authoring of Adaptive Single-Player Educational Games.. Prax. Inf.verarb. Kommun., 37 (2): 157-160 (2014)StoryTec and StoryPlay as Tools for Adaptive Game-Based Learning Research., , and . GameDays, volume 8395 of Lecture Notes in Computer Science, page 195-198. Springer, (2014)Authoring Processes and Tools., , and . Serious Games, Springer International Publishing, (2016)Content and Content Production., and . Serious Games, Springer International Publishing, (2016)