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Marking new ground: Flash, HTML5 and the future of the web arcade.

, and . FDG, Society for the Advancement of the Science of Digital Games, (2014)

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Putting Your Passwords on Self-destruct Mode: Beating Password Fatigue., and . WSF@SOUPS, USENIX Association, (2016)Telltale Hearts: Encoding Cinematic Choice-based Adventure Games.. University of California, Santa Cruz, USA, (2018)Intersubjective Pivots in Interactive Digital Narrative Design Learning., , , and . ICIDS, volume 13762 of Lecture Notes in Computer Science, page 366-382. Springer, (2022)Playing with AI Chat: Positioning "Dangerous" Language Model Futures through Interactive Fiction., , and . SIGDOC, page 82-88. ACM, (2023)Hacking Droids and Casting Spells: Locative Augmented Reality Games and the Reimagining of the Theme Park., , , , and . HT, page 37-46. ACM, (2020)Discovering IDN Authoring Strategies: Novices Anchor Choice Design Through Character Development with Player Feedback., , and . ICIDS (1), volume 14383 of Lecture Notes in Computer Science, page 239-258. Springer, (2023)ColorBound: Comparing Menu Dynamics in Virtual Reality., , , , , and . VR Workshops, page 914-915. IEEE, (2022)Proposal for analyzing player emotions in an interactive narrative using story intention graphs., , and . FDG, page 60:1-60:4. ACM, (2017)Comparing Player Responses to Choice-Based Interactive Narratives Using Facial Expression Analysis., , , and . ICIDS, volume 11318 of Lecture Notes in Computer Science, page 79-92. Springer, (2018)Augmented Reality in Chinese Language Pronunciation Practice., and . ISMAR Adjunct, page 403-408. IEEE, (2021)