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Achieving desirable gameplay objectives by niched evolution of game parameters.

, , and . IGIC, page 1-5. IEEE, (2012)

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Neural Architecture Transfer., , , , , and . CoRR, (2020)Editorial Introduction.. Genet. Program. Evolvable Mach., 4 (1): 5-6 (2003)Genetic Programming and Emergence.. Genet. Program. Evolvable Mach., 15 (1): 63-73 (2014)Evolutionary dynamics on multiple scales: a quantitative analysis of the interplay between genotype, phenotype, and fitness in linear genetic programming., , , and . Genet. Program. Evolvable Mach., 13 (3): 305-337 (2012)An Evolutionary System for Better Automatic Software Repair., and . GPTP, page 383-406. Springer, (2019)Automatic feature engineering for regression models with machine learning: An evolutionary computation and statistics hybrid., and . Inf. Sci., (2018)Cache consensus: rapid object sorting by a robotic swarm., , and . Swarm Intelligence, 8 (1): 61-87 (2014)Genetic programming : an introduction on the automatic evolution of computer programs and its applications. Morgan Kaufmann Publishers ; Dpunkt-verlag, San Francisco, Calif.; Heidelburg, (1998)Machiavellian agents: Player modelling to deceive and be deceived., , , and . CGAMES, page 10-17. IEEE Computer Society, (2015)Implementing cartesian genetic programming classifiers on graphics processing units using GPU.NET., and . GECCO (Companion), page 463-470. ACM, (2011)