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Reports on the Fourth Artificial Intelligence for Interactive Digital Entertainment Conference Workshops.

, , , , and . AI Magazine, 33 (1): 55-56 (2012)

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Launchpad: A Rhythm-Based Level Generator for 2-D Platformers., , , , , and . IEEE Trans. Comput. Intell. AI Games, 3 (1): 1-16 (2011)Integrating Automated Play in Level Co-Creation., , , , and . CoRR, (2019)Is My Game OK Dr. Scratch?: Exploring Programming and Computational Thinking Development via Metrics in Student-Designed Serious Games for STEM., , , , , , , , and . IDC, page 208-219. ACM, (2019)Mixed-Initiative Creative Interfaces., , , , , , , , and . CHI Extended Abstracts, page 628-635. ACM, (2017)Exploring How Game Genre in Student-Designed Games Influences Computational Thinking Development., , , , , , , , and . CHI, page 1-17. ACM, (2020)Reports on the Fourth Artificial Intelligence for Interactive Digital Entertainment Conference Workshops., , , , and . AI Magazine, 33 (1): 55-56 (2012)Exploratory Automated Analysis of Structural Features of Interactive Narrative., , , , , , and . AIIDE, page 88-94. AAAI Press, (2018)Design of Playful Authoring Tools for Social and Behavioral Science., , , , , , and . IUI Companion, page 157-160. ACM, (2017)Fast Fully Automatic Segmentation of the Severely Abnormal Human Right Ventricle from Cardiovascular Magnetic Resonance Images Using a Multi-Scale 3D Convolutional Neural Network., , , , , , , , , and 2 other author(s). SITIS, page 42-46. IEEE Computer Society, (2016)Games crafters play., , and . FDG, page 26:1-26:9. ACM, (2018)