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Prom Week: Designing past the game/story dilemma.

, , , , , and . FDG, page 94-101. Society for the Advancement of the Science of Digital Games, (2013)

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Design Considerations for Creating AI-based Gameplay., , and . AIIDE Workshops, volume 3217 of CEUR Workshop Proceedings, CEUR-WS.org, (2021)Composing Social Interactions via Social Games., , , , , , , , , and 2 other author(s). AAMAS, page 573-580. ACM, (2015)Non-player character personality and social connection generation., , and . FDG, page 101:1-101:7. ACM, (2019)A framework for integrating architectural design patterns into PCG., and . FDG, page 49:1-49:5. ACM, (2019)Prom week., , , , , and . FDG, page 235-237. ACM, (2012)An Integrated Agent for Playing Real-Time Strategy Games., and . AAAI, page 1313-1318. AAAI Press, (2008)The Prom: An Example of Socially-Oriented Gameplay., , , , , and . AIIDE, The AAAI Press, (2010)Social Story Worlds With Comme il Faut., , , , , and . IEEE Trans. Comput. Intell. AI Games, 6 (2): 97-112 (2014)Towards an Agency-centered Ontology of Game Mechanics., and . FDG, page 56:1-56:4. ACM, (2023)Playable Experiences at AIIDE 2018., , , , , , , , , and 5 other author(s). AIIDE, page 275-281. AAAI Press, (2018)