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Avatar Fingerprinting for Authorized Use of Synthetic Talking-Head Videos., , , , and . CoRR, (2023)HLBVH: hierarchical LBVH construction for real-time ray tracing of dynamic geometry., and . High Performance Graphics, page 87-95. Eurographics Association, (2010)Towards foveated rendering for gaze-tracked virtual reality., , , , , , , and . ACM Trans. Graph., 35 (6): 179:1-179:12 (2016)GPU Ray Tracing, , , , , , , , , and 2 other author(s). Communications of the ACM, 56 (5): 93--101 (May 2013)A variable shape and variable stiffness controller for haptic virtual interactions., , , , , , and . RoboSoft, page 264-269. IEEE, (2018)Towards virtual reality infinite walking: dynamic saccadic redirection., , , , , , , , , and . ACM Trans. Graph., 37 (4): 67 (2018)Interruptible rendering., , and . SIGGRAPH Abstracts and Applications, page 205. ACM, (2002)CGEMS: computer graphics educational material., , , and . SIGGRAPH Panels, page 3:1-3:2. ACM, (2017)Matching prescription & visual acuity: towards AR for humans., , , , , , , , , and 4 other author(s). SIGGRAPH Emerging Technologies, page 18:1-18:2. ACM, (2019)Beyond programmable shading (parts I and II)., , , , , , , , , and . SIGGRAPH Courses, page 7:1-7:312. ACM, (2009)