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Scalable search in computer chess: algorithmic enhancements and experiments at high search depths.

. Karlsruhe Institute of Technology, Germany, (2000)

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How Darkthought Plays Chess.. J. Int. Comput. Games Assoc., 20 (3): 166-176 (1997)Knowledgeable Encoding and Querying of Endgame Databases.. J. Int. Comput. Games Assoc., 22 (2): 81-97 (1999)Static Recognition of Potential Wins in KNNKB and KNNKN.. ACG, volume 263 of IFIP, page 45-64. Kluwer, (2003)Darkthought Goes Deep.. J. Int. Comput. Games Assoc., 21 (4): 228-244 (1998)Adaptive Null-Move Pruning.. J. Int. Comput. Games Assoc., 22 (3): 123-132 (1999)Follow-up on "Self-play, Deep Search, and Diminishing Returns".. J. Int. Comput. Games Assoc., 26 (2): 75-80 (2003)Efficient Interior-Node Recognition.. J. Int. Comput. Games Assoc., 21 (3): 157-168 (1998)Scalable search in computer chess: algorithmic enhancements and experiments at high search depths.. Karlsruhe Institute of Technology, Germany, (2000)New Self-Play Results in Computer Chess.. Computers and Games, volume 2063 of Lecture Notes in Computer Science, page 262-276. Springer, (2000)ICCA Tournament Rules Revisited.. J. Int. Comput. Games Assoc., 20 (1): 65-66 (1997)