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Online gaming as an educational tool in learning and training.

, and . Br. J. Educ. Technol., 38 (3): 535-537 (2007)

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Evaluation of an Immersive Learning Programme to Support Triage Training., and . VS-GAMES, page 117-122. IEEE Computer Society, (2009)A Model of Motivation Based on Empathy for AI-Driven Avatars in Virtual Worlds., , and . VS-GAMES, page 5-11. IEEE Computer Society, (2009)Learning in immersive worlds: A review of game-based learning. literature review, (2006)GEL: Exploring Game Enhanced Learning., , , , , , and . VS-GAMES, volume 15 of Procedia Computer Science, page 289-292. Elsevier, (2012)Hot Issues in Game Enhanced Learning: The GEL Viewpoint., , , , , , , , and . VS-GAMES, volume 15 of Procedia Computer Science, page 25-31. Elsevier, (2012)How to Use Gamified Dashboards and Learning Analytics for Providing Immediate Student Feedback and Performance Tracking in Higher Education., , , , , , and . WWW (Companion Volume), page 429-434. ACM, (2017)Towards a New Learning: Play and Game-Based Approaches to Education.. Int. J. Game Based Learn., 3 (4): 1-6 (2013)The practitioner perspective on the modeling of pedagogy and practice., , , and . J. Comput. Assist. Learn., 24 (1): 26-38 (2008)The development approach of a pedagogically-driven serious game to support Relationship and Sex Education (RSE) within a classroom setting., , , , , , , , and . Comput. Educ., (2013)Collaborative innovation in the Joint Information Systems Committee distributed e-learning programme., , and . Br. J. Educ. Technol., 37 (6): 969-972 (2006)