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Development of Experiential Learning System based on the Connection between Object Models and Their Digital Contents - Collaboration between Tangible Interface and Computer Interaction.

, , , , , , and . CSEDU (2), page 154-159. SciTePress, (2017)

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Development and Evaluation of the ‘Pocket Plant Guide' to Support the Observation and Identification of Indicator Plants for Vegetation Succession., , , , , , , and . CSEDU, page 675-679. SciTePress, (2013)Stamp-On: A Mobile Game for Museum Visitors., , , , , and . CSEDU (3), page 200-205. SciTePress, (2014)Improving the Usability of Manga-on-a-Tablet for Collaborative Learning., , , , , , , and . CSEDU (1), page 446-451. SciTePress, (2014)Life-size Board Game "Human SUGOROKU" To Teach Children about Vegetation Succession - Application of Human Sensing Technology to Embodied Education., , , , , , , , , and . CSEDU (2), page 295-300. SciTePress, (2015)Design and evaluation of a virtual mobile time machine in education., , , , , and . Advances in Computer Entertainment Technology, volume 352 of ACM International Conference Proceeding Series, page 334-337. ACM, (2008)KIKIWAKE: participatory design of language play game for children to promote creative activitybased on recognition of japanese phonology., , , , , , , , , and . IDC, page 265-268. ACM, (2014)StampOn in a museum: helping children's scientific inquiry., , , , and . IDC, page 233-236. ACM, (2014)Epro2: Design of a System and a Curriculum to Support Group Learning for School Children., , , , and . CSCL, volume 2 of Computer-Supported Collaborative Learning, page 303-312. Springer, (2003)Designing a Collaborative Interaction Experience for a Puppet Show System for Hearing-Impaired Children., , , , , , and . ICCHP (2), volume 9759 of Lecture Notes in Computer Science, page 424-432. Springer, (2016)Vegetation Interaction Game: Digital SUGOROKU of Vegetation Succession for Children., , , , , and . ICEC, volume 6243 of Lecture Notes in Computer Science, page 493-495. Springer, (2010)