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Comparing Usability, User Experience and Learning Motivation Characteristics of Two Educational Computer Games.

, , , , and . ICEIS (3), page 143-150. SciTePress, (2017)

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Should We Consider Efficiency and Constancy for Adaptation in Intelligent Tutoring Systems?, , , , and . ITS, volume 12149 of Lecture Notes in Computer Science, page 237-247. Springer, (2020)Editorial Technologies for Data-Driven Interventions in Smart Learning Environments., , , , and . IEEE Trans. Learn. Technol., 16 (3): 378-381 (June 2023)Statoodle: A Learning Analytics Tool to Analyze Moodle Students' Actions and Prevent Cheating., , , and . EC-TEL, volume 14200 of Lecture Notes in Computer Science, page 736-741. Springer, (2023)Evaluating the Effectiveness and Motivational Impact of Replacing a Human Instructor by Mobile Devices for Teaching Network Services Configuration to Telecommunication Engineering Students., , , and . ICALT, page 284-288. IEEE Computer Society, (2010)H2O Learn - Hybrid and Human-Oriented Learning: Trustworthy and Human-Centered Learning Analytics (TaHCLA) for Hybrid Education., , , , , , , , and . EDUCON, page 94-101. IEEE, (2022)LA policy: developing an institutional policy for learning analytics using the RAPID outcome mapping approach., , , and . LAK, page 494-495. ACM, (2017)The hybridization factor of technology in education., , , , , and . EDUCON, page 1883-1889. IEEE, (2018)Learning analytics trends and challenges in engineering education: SNOLA special session., , , , , , , , , and 1 other author(s). EDUCON, page 2066-2070. IEEE, (2018)Learning analytics in European higher education - Trends and barriers., , , , , , , , and . Comput. Educ., (2020)Educational Technology in the Age of Natural Interfaces and Deep Learning., , , , , and . Rev. Iberoam. de Tecnol. del Aprendiz., 15 (1): 26-33 (2020)