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From simulation to gaming: an object-oriented supply chain training library.

, and . WSC, page 2346-2354. IEEE Computer Society, (2005)

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An Architecture for Distributed Simulation Games., and . WSC, page 2081-2086. IEEE Computer Society, (2004)From simulation to gaming: an object-oriented supply chain training library., and . WSC, page 2346-2354. IEEE Computer Society, (2005)How serious are serious games? Some lessons from Infra-games, , , , and . Proc. DiGRA 2005 Conf. Changing Views: Worlds in Play, page 1--7. Vancouver, DiGRA, (2005)Serious Gaming for Infrastructure Design and Management: Prototypes of Ventum On Line and Sim-MV2, , , , , and . ISAGA'04: Proc. 35th Conf. of the Int'l Simulation and Gaming Association. Bridging the Gap: Transforming Knowledge into Action through Gaming and Simulation, page 134--143. Munich, Germany, Sagsaga, (2004)Training for today's supply chains: an introduction to the distributor game., , , and . WSC, page 2338-2345. IEEE Computer Society, (2005)Supporting parametrization of business games for multiple educational settings., and . WSC, page 2322-2326. WSC, (2007)The Real-Time Global Supply Chain Game: New Educational Tool for Developing Supply Chain Management Professionals, , , , , and . Transportation J., 45 (3): 61--73 (2006)A suite for developing and using business games: supporting supply chain business games in a distributed context. Delft University of Technology, Delft, The Netherlands, (2007)Towards a simulation and visualization portal to support multi-actor decision making in mainports., , and . WSC, page 2500-2505. IEEE Computer Society, (2005)Controlling simulation games through rule-based scenarios., and . WSC, page 2261-2269. IEEE Computer Society, (2006)