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An online e-Learning authoring tool to create interactive multi-device learning objects using e-Infrastructure resources.

, , , and . FIE, page 1914-1920. IEEE Computer Society, (2013)

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Enhancing Web-Based Learning Resources With Existing and Custom Quizzes Through an Authoring Tool., , and . Rev. Iberoam. de Tecnol. del Aprendiz., 10 (4): 215-222 (2015)Scaling Student Feedback in Software Engineering Massive Open Online Courses., , , , and . IEEE Softw., 40 (5): 50-57 (September 2023)Enhancing web-based learning resources with quizzes through an authoring tool and an audience response system., , and . FIE, page 1-8. IEEE Computer Society, (2014)Towards a Learning Object pedagogical quality metric based on the LORI evaluation model., , and . FIE, page 1-8. IEEE Computer Society, (2014)Examining the Use of an Educational Escape Room for Teaching Programming in a Higher Education Setting., , , and . IEEE Access, (2019)A learning analytics perspective on educational escape rooms., , , and . Interact. Learn. Environ., 31 (10): 6509-6525 (December 2023)Game learning analytics: The case of online educational escape rooms., , , and . FLAIEC, volume 3383 of CEUR Workshop Proceedings, page 121-122. CEUR-WS.org, (2022)Enhanced recommendations for e-Learning authoring tools based on a proactive context-aware recommender., , , and . FIE, page 1393-1395. IEEE Computer Society, (2013)Ediphy: A modular and extensible open-source web authoring tool for the creation of interactive learning resources., , , , , and . Intelligent Environments, page 115-121. IEEE, (2020)Work in progress - Exploiting videoconferencing possibilities to promote the European convergence process., , and . FIE, page S1. IEEE Computer Society, (2011)