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TechPaper - An Interactive Learning Information System Game., , , , , , , and . ICT4AWE, page 276-284. SciTePress, (2018)Gamifying Motor Rehabilitation Therapies: Challenges and Opportunities of Immersive Technologies., and . Inf., 11 (2): 88 (2020)An Information System for Infrastructure Asset Management Tailored to Portuguese Water Utilities: Platform Conceptualization and a Prototype Demonstration., , , , , , , , , and . Syst., 11 (2): 85 (February 2023)An adaptable mobile robot platform with vision-based perception for precision agriculture., , , , , , , and . LARS/SBR/WRE, page 466-471. IEEE, (2023)Exploring Workout Repetition Counting and Validation Through Deep Learning., , , , , , and . ICIAR (1), volume 12131 of Lecture Notes in Computer Science, page 3-15. Springer, (2020)An Architecture for Self-Managing Evolvable Assembly Systems., , , and . SMC, page 2707-2712. IEEE, (2009)A Probabilistic Model Checking Analysis of Vehicular Ad-Hoc Networks., , , and . VTC Spring, page 1-7. IEEE, (2015)MIST: A Multi-sensory Immersive Stimulation Therapy Sandbox Room., , and . VISIGRAPP (1: GRAPP), page 160-168. SCITEPRESS, (2020)Intelligent service to perform overtaking in vehicular networks., , , , , and . ISCC, page 669-676. IEEE Computer Society, (2015)A Serious Game for Post-Stroke Motor Rehabilitation., , and . exp.at, page 383-387. IEEE, (2019)