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Theater Meets Robot - Toward Inclusive STEAM Education.

, and . EDUROBOTICS, volume 560 of Advances in Intelligent Systems and Computing, page 34-40. Springer, (2016)

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Role Blending in a Learning Environment Supports Facilitation in a Robotics Class., and . J. Educ. Technol. Soc., 17 (1): 294-306 (2014)Teaching Machine Learning in K-12 Classroom: Pedagogical and Technological Trajectories for Artificial Intelligence Education., , , , , , and . IEEE Access, (2021)Machine learning for middle schoolers: Learning through data-driven design., , , , , and . Int. J. Child Comput. Interact., (2021)Kolli Calling Conference Recap., and . ACM SIGCSE Bull., 56 (1): 6-7 (January 2024)Positive Customer Experience is Enhanced by Effective Agile Practices., , and . ICSOB, volume 500 of Lecture Notes in Business Information Processing, page 386-399. Springer, (2023)Trends in the Role of ICT in Higher Education Knowledge Management Systems: A Systematic Literature Review., , and . TEEM, page 473-480. ACM, (2019)Machine Learning Introduces New Perspectives to Data Agency in K - 12 Computing Education., , , , , and . FIE, page 1-8. IEEE, (2020)Promoting Machine Learning Concept to Young Learners in a National Science Fair., , , , and . Koli Calling, page 35:1-35:2. ACM, (2022)Koli Calling 2022 call for participation., and . ACM SIGCSE Bull., 54 (2): 6-8 (2022)Koli Calling Conference Report., and . ACM SIGCSE Bull., 55 (1): 5-6 (January 2023)