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Strategic Game Moves Mediate Implicit Science Learning.

, , and . EDM, page 432-435. International Educational Data Mining Society (IEDMS), (2015)

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Special Issue on the Generalized Intelligent Framework for Tutoring (GIFT): Creating a Stable and Flexible Platform for Innovations in AIED Research., , , and . Int. J. Artif. Intell. Educ., 28 (2): 139-151 (2018)Meta-Affective Behaviour within an Intelligent Tutoring System for Mathematics., , , and . Int. J. Artif. Intell. Educ., 32 (1): 174-195 (2022)Unifying Computer-Based Assessment Across Conceptual Instruction, Problem-Solving, and Digital Games., , and . Technol. Knowl. Learn., 19 (1-2): 165-181 (2014)Reengineering the Feature Distillation Process: A case study in detection of Gaming the System., , , and . EDM, page 284-287. International Educational Data Mining Society (IEDMS), (2014)Comparing machine learning to knowledge engineering for student behavior modeling: a case study in gaming the system., and . Interact. Learn. Environ., 27 (5-6): 585-597 (2019)Can Strategic Behaviour Facilitate Confusion Resolution? The Interplay Between Confusion and Metacognitive Strategies in Betty's Brain., , , , , , and . J. Learn. Anal., 8 (3): 28-44 (October 2021)The Importance of Socio-Cultural Differences for Annotating and Detecting the Affective States of Students., , , , and . CoRR, (2019)Timing of learning supports in educational games can impact students' outcomes., , , , , , , , and . Comput. Educ., (2022)Using a Model for Learning and Memory to Simulate Learner Response in Spaced Practice., , , , and . AIED, volume 10331 of Lecture Notes in Computer Science, page 644-649. Springer, (2017)Improving Engagement in an E-Learning Environment., , , , and . AIED, volume 9112 of Lecture Notes in Computer Science, page 730-733. Springer, (2015)