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Using Somatosensory Video Games to Promote Quality of Life for the Elderly with Disabilities.

, , and . DIGITEL, page 258-262. IEEE, (2012)

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Using Game-Based Learning and Interactive Peer Assessment to Improve Career Goals and Objectives for College Students., , , and . Edutainment, volume 6872 of Lecture Notes in Computer Science, page 507-511. Springer, (2011)Using Web 2.0 Social Networking to Enhance Collaborative Learning in Preparing Graduation Events., , , and . Edutainment, volume 6872 of Lecture Notes in Computer Science, page 440-444. Springer, (2011)Using Somatosensory Video Games to Promote Quality of Life for the Elderly with Disabilities., , and . DIGITEL, page 258-262. IEEE, (2012)A Comparison of Differences in Wii Performance and Perceived Life Quality among Physical Active and Inactive Aging Males in the Community., , , and . DIGITEL, page 207-211. IEEE, (2012)A Preliminary Study on Using Augmented Virtuality to Improve Training for Intercollegiate Archers., , , and . DIGITEL, page 212-216. IEEE, (2012)Using Xbox 360 Kinect Games on Enhancing Visual Performance Skills on Institutionalized Older Adults with Wheelchairs., , and . DIGITEL, page 263-267. IEEE, (2012)Effects of Somatosensory Video Games on Simple Reactions of Institutional-Dwelling Older Adults with Mild-Cognitive Impairments., , , and . ICALT, page 428-429. IEEE Computer Society, (2015)Old Dogs Can Learn New Tricks: Exploring Effective Strategies to Facilitate Somatosensory Video Games for Institutionalized Older Veterans.. Trans. Edutainment, (2012)Old Dogs Can Learn New Tricks: Exploring Effective Strategies to Facilitate Somatosensory Video Games for Institutionalized Older Veterans.. Edutainment, volume 6872 of Lecture Notes in Computer Science, page 190. Springer, (2011)Developing a Complexity Problem-Based E-Learning Model: A Longitudinal Qualitative Case Study of a Six-Year Course Blog., and . Edutainment, volume 6872 of Lecture Notes in Computer Science, page 383-391. Springer, (2011)