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Game Analytics for Game User Research, Part 1: A Workshop Review and Case Study.

, , , and . IEEE Computer Graphics and Applications, 33 (2): 6-11 (2013)

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Game Analytics for Game User Research, Part 1: A Workshop Review and Case Study., , , and . IEEE Computer Graphics and Applications, 33 (2): 6-11 (2013)Predicting Skill Learning in a Large, Longitudinal MOBA Dataset., , , , , , and . CIG, page 1-7. IEEE, (2018)Gameplay Metrics in Game User Research: Examples from the Trenches., , and . Game Analytics, Maximizing the Value of Player Data, Springer, (2013)Impact of Social Distancing on Face To Face Meetups for Software Practitioners during the Covid-19 Pandemic., and . Proc. ACM Hum. Comput. Interact., 6 (CSCW2): 1-22 (2022)Introduction., , and . Game Analytics, Maximizing the Value of Player Data, Springer, (2013)User studies: a strategy towards a successful industry-academic relationship., , , , , and . Future Play, page 134-142. ACM, (2010)Distribution of digital games via BitTorrent., , and . MindTrek, page 233-240. ACM, (2011)Towards gameplay analysis via gameplay metrics., and . MindTrek, page 202-209. ACM, (2009)Less is More: Analysing Communication in Teams of Strangers., , , , , and . HICSS, page 1-10. ScholarSpace, (2021)Ethereum Crypto-Games: Mechanics, Prevalence, and Gambling Similarities., , , , , and . CHI PLAY, page 379-389. ACM, (2019)