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Game-based HCI Methods: Workshop on Playfully Engaging Users in Design.

, , , , , and . CHI Extended Abstracts, page 3484-3491. ACM, (2016)

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Seeing the bigger picture: a user perspective on 360° TV., , , and . EuroITV, page 115-124. ACM, (2012)Assessing the importance of audio/video synchronization for simultaneous translation of video sequences., , , , , , , , , and 1 other author(s). Multim. Syst., 18 (6): 445-457 (2012)Towards ontology co-creation in institutionalized care settings., , , , , , , and . PervasiveHealth, page 559-562. IEEE, (2011)Immersive experiences in the home: a field trial on stereoscopic 3DTV., , , and . ImmersiveMe@ACM Multimedia, page 1-6. ACM, (2013)Criminal cities and enchanted forests: a user-centred assessment of the applicability of the Pervasive GameFlow model., , and . Fun and Games, page 38-47. ACM, (2010)Sensitivity to parental play beliefs and mediation in young children's hybrid play activities., , , , , and . IDC, page 170-177. ACM, (2015)Extending the field of view: a human-centred design perspective on 360° TV., , , and . Behav. Inf. Technol., 33 (8): 800-814 (2014)An ontology co-design method for the co-creation of a continuous care ontology., , , , , , , , , and . Appl. Ontology, 9 (1): 27-64 (2014)Co-Creating Games with Children: A Case Study., and . Int. J. Gaming Comput. Mediat. Simulations, 7 (3): 22-43 (2015)Participatory Design of a Continuous Care Ontology - Towards a User-driven Ontology Engineering Methodology., , , , , , , , , and . KEOD, page 81-90. SciTePress, (2011)