Author of the publication

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Evaluating the Authorial Leverage of Drama Management., , , and . AAAI Spring Symposium: Intelligent Narrative Technologies II, page 20-23. AAAI, (2009)HyPED: Modeling and Analyzing Action Games as Hybrid Systems., , and . AIIDE, page 87-93. AAAI Press, (2017)Interactionist AI and the promise of ubicomp, or, how to put your box in the world without putting the world in your box., , and . UbiComp, volume 344 of ACM International Conference Proceeding Series, page 134-143. ACM, (2008)The micro-rhetorics of Game-o-Matic., , , and . FDG, page 18-25. ACM, (2012)Game-O-Matic: Generating Videogames that Represent Ideas., , , and . PCG@FDG, page 11:1-11:8. ACM, (2012)What Does That ?-Block Do? Learning Latent Causal Affordances From Mario Play Traces., , , and . AAAI Workshops, volume WS-17 of AAAI Workshops, AAAI Press, (2017)From Mechanics to Meaning., , , , , , and . IEEE Trans. Games, 11 (1): 69-78 (2019)An Oz-Centric Review of Interactive Drama and Believable Agents.. Artificial Intelligence Today, volume 1600 of Lecture Notes in Computer Science, Springer, (1999)An interactive game-design assistant., and . IUI, page 90-98. ACM, (2008)Translating Player Dialogue into Meaning Representations Using LSTMs., , , and . IVA, volume 10011 of Lecture Notes in Computer Science, page 383-386. (2016)