Author of the publication

Churn Prediction in Mobile Social Games: Towards a Complete Assessment Using Survival Ensembles.

, , , and . DSAA, page 564-573. IEEE, (2016)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

From non-paying to premium: predicting user conversion in video games with ensemble learning., , , , and . FDG, page 97:1-97:9. ACM, (2019)Games and big data: A scalable multi-dimensional churn prediction model., , and . CIG, page 33-36. IEEE, (2017)Discovering Playing Patterns: Time Series Clustering of Free-To-Play Game Data., , and . CoRR, (2017)A Machine-Learning Item Recommendation System for Video Games., , , and . CoRR, (2018)A Time Series Approach To Player Churn and Conversion in Videogames., , and . CoRR, (2020)Customer Lifetime Value in Video Games Using Deep Learning and Parametric Models., , , and . BigData, page 2134-2140. IEEE, (2018)Churn Prediction in Mobile Social Games: Towards a Complete Assessment Using Survival Ensembles., , , and . DSAA, page 564-573. IEEE, (2016)Customer Lifetime Value in Video Games Using Deep Learning and Parametric Models., , , and . CoRR, (2018)Game Data Mining Competition on Churn Prediction and Survival Analysis Using Commercial Game Log Data., , , , , , , , , and 7 other author(s). IEEE Trans. Games, 11 (3): 215-226 (2019)A Machine-Learning Item Recommendation System for Video Games., , , and . CIG, page 1-4. IEEE, (2018)