Author of the publication

Churn Prediction in Mobile Social Games: Towards a Complete Assessment Using Survival Ensembles.

, , , and . DSAA, page 564-573. IEEE, (2016)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Synthetic Data Generator for Adaptive Interventions in Global Health., , , , , , and . CoRR, (2023)Midwifery Learning and Forecasting: Predicting Content Demand with User-Generated Logs., , and . CoRR, (2021)Midwifery learning and forecasting: Predicting content demand with user-generated logs., , , and . Artif. Intell. Medicine, (2023)From non-paying to premium: predicting user conversion in video games with ensemble learning., , , , and . FDG, page 97:1-97:9. ACM, (2019)A Machine-Learning Item Recommendation System for Video Games., , , and . CoRR, (2018)Discovering Playing Patterns: Time Series Clustering of Free-To-Play Game Data., , and . CoRR, (2017)Churn Prediction in Mobile Social Games: Towards a Complete Assessment Using Survival Ensembles., , , and . DSAA, page 564-573. IEEE, (2016)A time series approach to player churn and conversion in videogames., , and . Intell. Data Anal., 25 (1): 177-203 (2021)A Time Series Approach To Player Churn and Conversion in Videogames., , and . CoRR, (2020)Customer Lifetime Value in Video Games Using Deep Learning and Parametric Models., , , and . IEEE BigData, page 2134-2140. IEEE, (2018)