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Is more information better? Examining the effects of visual and cognitive fidelity on learning in a serious video game.

, , , , , , , , , , , and . GEM, page 1-6. IEEE, (2014)

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Mitigating Issues Related to the Modeling of Insurgent Recruitment., , , and . SBP, volume 6007 of Lecture Notes in Computer Science, page 375-381. Springer, (2010)Leaving Hints: Using Player In-Game Hints to Measure and Improve Learning., and . HCI (37), volume 1088 of Communications in Computer and Information Science, page 222-230. Springer, (2019)Adaptive Learner Assessment to Train Social Media Analysts., , , and . HCI (31), volume 13332 of Lecture Notes in Computer Science, page 36-52. Springer, (2022)HyWorM: An Experiment in Dynamic Improvement of Analytic Processes., , , , , , , , , and . HCI (31), volume 12792 of Lecture Notes in Computer Science, page 311-320. Springer, (2021)Topic Mapping to Support Users in Literature Search., , , and . AHFE (11), volume 269 of Lecture Notes in Networks and Systems, page 345-352. Springer, (2021)Model Docking Using Knowledge-Level Analysis., , , and . SBP, volume 6589 of Lecture Notes in Computer Science, page 105-112. Springer, (2011)Designing a Learner Model for Use in Training Analysts in a Social Media Practice Environment., , , , and . HCI (32), volume 12793 of Lecture Notes in Computer Science, page 199-208. Springer, (2021)Intelligent Tutoring Design Alternatives in a Serious Game., , and . HCI (32), volume 11597 of Lecture Notes in Computer Science, page 151-165. Springer, (2019)Plan recognition in intelligent tutoring systems., and . Intelligent Tutoring Media, 1 (2): 73-82 (1990)Case-Based Reasoning in Support of Intelligence Analysis., and . FLAIRS, page 213-219. AAAI Press, (2004)