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Virtual Agents in Brain-Computer Interfaces., , , , , , , , , and 4 other author(s). Int. J. Virtual Real., 15 (1): 48-60 (2015)Dialogue Generation in Character-based Interactive Storytelling., and . AIIDE, page 21-26. (2005)Combining Personality and Physiology to Investigate the Flow Experience in Virtual Reality Games., , , , and . HCI (34), volume 1033 of Communications in Computer and Information Science, page 45-52. Springer, (2019)Multi-modal Virtual Scenario Enhances Neurofeedback Learning., , , , , , , , , and . Front. Robotics and AI, (2016)CaveUDK: a VR game engine middleware., , , , , and . VRST, page 137-144. ACM, (2012)Influence of Personality-Based Features for Dialogue Generation in Computational Narratives., , , , and . ECAI, volume 325 of Frontiers in Artificial Intelligence and Applications, page 2945-2946. IOS Press, (2020)Generating Stylistic and Personalized Dialogues for Virtual Agents in Narratives., , and . AAMAS, page 737-746. ACM, (2023)A social network interface to an interactive narrative., , and . AAMAS, page 1399-1400. IFAAMAS, (2013)A Novel Design Pipeline for Authoring Tools., , and . ICIDS, volume 12497 of Lecture Notes in Computer Science, page 102-110. Springer, (2020)Immersive FPS Games: User Experience and Performance, , , , , and . Proceedings of the 2013 ACM International Workshop on Immersive Media Experiences, page 7--12. New York, NY, USA, ACM, (2013)