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Usability Evaluation of a Wearable Augmented Reality System for the Enjoyment of the Cultural Heritage.

, , , , , and . SITIS, page 768-774. IEEE Computer Society, (2015)

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Envisioning Digital Practices in the Metaverse: A Methodological Perspective., , , and . Future Internet, 15 (12): 394 (2023)Smart Underground: Enhancing Cultural Heritage Information Access and Management through Proximity-Based Interaction., and . 3PGCIC, volume 1 of Lecture Notes on Data Engineering and Communications Technologies, page 105-114. Springer, (2016)Coordinating Systems of Digital Twins with Digital Practices., , , and . EUMAS, volume 14282 of Lecture Notes in Computer Science, page 406-414. Springer, (2023)Design Strategies to Enhance Awareness in MR Collaborative Systems., , , and . XR (1), volume 14218 of Lecture Notes in Computer Science, page 424-436. Springer, (2023)Robust fingertip detection in egocentric vision under varying illumination conditions., , , , and . ICME Workshops, page 1-6. IEEE Computer Society, (2015)Design and Preliminary Evaluation of Free-Hand Travel Techniques for Wearable Immersive Virtual Reality Systems with Egocentric Sensing., , and . AVR, volume 9254 of Lecture Notes in Computer Science, page 399-408. Springer, (2015)Serious Games and In-Cloud Data Analytics for the Virtualization and Personalization of Rehabilitation Treatments., , , , , , , , and . IEEE Trans. Ind. Informatics, 15 (1): 517-526 (2019)Field of View Limitation-Driven Design of a Mixed Reality Game for Heritage Sites., and . INTERACT (5), volume 12936 of Lecture Notes in Computer Science, page 426-430. Springer, (2021)Using the GPU to Green an Intensive and Massive Computation System., , , and . CSMR, page 384-387. IEEE Computer Society, (2013)Situated Visualization in Augmented Reality: Exploring Information Seeking Strategies., , and . SITIS, page 390-395. IEEE, (2019)