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Anyboard: A Platform for Hybrid Board Games.

, , , , and . ICEC, volume 9926 of Lecture Notes in Computer Science, page 161-172. Springer, (2016)

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Supporting Different Dimensions of Adaptability in Workflow Modeling., and . Comput. Support. Cooperative Work., 9 (3/4): 365-397 (2000)Preface., , and . IxD&A, (2017)A computational model of communication for reducing linguistic opacity based on the language-action perspective., and . Inf. Organ., 11 (3): 157-186 (2001)Games for Learning Cooperation at Work: the Case of Crisis Preparedness., and . ECTEL-meets-ECSCW, volume 1047 of CEUR Workshop Proceedings, page 20-24. CEUR-WS.org, (2013)From Paper to Online: Digitizing Card Based Co-creation of Games for Privacy Education., and . EC-TEL, volume 12884 of Lecture Notes in Computer Science, page 178-192. Springer, (2021)Supporting Crisis Training with a Mobile Game System., , , and . SGDA, volume 8101 of Lecture Notes in Computer Science, page 165-177. Springer, (2013)Using Agents to Support the Selection of Virtual Enterprise Teams., and . AOIS@AAMAS, volume 59 of CEUR Workshop Proceedings, CEUR-WS.org, (2002)Flooded: A Location-Based Game for Promoting Citizens' Preparedness to Flooding Situations., , and . GALA, volume 8605 of Lecture Notes in Computer Science, page 90-103. Springer, (2013)Designing IoT applications in lower secondary schools., , , , and . EDUCON, page 1120-1126. IEEE, (2018)Shared Timeline and Individual Experience: Supporting Retrospective Reflection in Student Software Engineering Teams., and . CSEE&T, page 85-92. IEEE Computer Society, (2009)