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Fixed-point digital differential analyser with antialiasing (FDDAA)., and . Comput. Graph., 26 (2): 329-339 (2002)Making Discrete Games., and . ICCSA (3), volume 3045 of Lecture Notes in Computer Science, page 877-885. Springer, (2004)Exploring peripheral LOD change detections during interactive gaming tasks., , and . APGV, page 73-80. ACM, (2010)Using a discrete event simulator as real time graphic applications kernel., and . Simul. Model. Pract. Theory, 14 (7): 1043-1056 (2006)GDESK: Game Discrete Event Simulation Kernel., , and . WSCG, page 121-128. (2004)From Continuous to Discrete Games., , and . Computer Graphics International, page 626-629. IEEE Computer Society, (2004)Videogames decoupled discrete event simulation., and . Comput. Graph., 29 (2): 195-202 (2005)A comparative study using an autostereoscopic display with augmented and virtual reality., , , and . Behav. Inf. Technol., 33 (6): 646-655 (2014)Fixed-Point Arithmetic Line Clipping., , and . WSCG, (2003)Study of the Form Factor Calculation by Single Polar Plane., , , , and . VIIP, page 214-218. ACTA Press, (2001)