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Let's play chinese characters: mobile learning approaches via culturally inspired group games.

, , , , , , , , and . CHI, page 1603-1612. ACM, (2010)

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A New Dynamic Scheduling Algorithm for Real-Time Multiprocessor Systems., , and . DIPES, volume 189 of IFIP Conference Proceedings, page 173-182. Kluwer, (2000)How Presenters Perceive and React to Audience Flow Prediction In-situ: An Explorative Study of Live Online Lectures., , , , and . PACMHCI, 3 (CSCW): 162:1-162:19 (2019)Minimum-risk training for semi-Markov conditional random fields with application to handwritten Chinese/Japanese text recognition., , , , and . Pattern Recognit., 47 (5): 1904-1916 (2014)Developing a real-time inference approach for rule-based reasoning systems., , , and . RACS, page 22-27. ACM, (2013)Adaptive User Interactive Sketching for Teaching Based on Pen Gesture., , , , and . HCI (13), volume 4562 of Lecture Notes in Computer Science, page 232-241. Springer, (2007)Developing event-condition-action rules in real-time active database., , , and . SAC, page 511-516. ACM, (2007)A Flexible Event-Condition-Action (ECA) Rule Processing Mechanism based on a Dynamically Reconfigurable Structure., , and . ICEIS (1), page 291-294. (2009)Construction of Feature-Matching Perception in Virtual Assembly., , and . J. Comput. Sci. Technol., 18 (2): 163-171 (2003)ProcessLine: Visualizing time-series data in process industry., , , , , and . IEEE VAST, page 231-232. IEEE Computer Society, (2009)SpeciFingers: Finger Identification and Error Correction on Capacitive Touchscreens., , , , , , , , and . Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 8 (1): 8:1-8:28 (March 2024)