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Using Games to Learn Games: Game-Theory Representations as a Source for Guided Social Learning.

. ICSR, volume 9979 of Lecture Notes in Computer Science, page 42-51. (2016)

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A Robot that Learns Connect Four Using Game Theory and Demonstrations., and . CoRR, (2020)Overtrust of Pediatric Health-Care Robots: A Preliminary Survey of Parent Perspectives., , and . IEEE Robotics Autom. Mag., 25 (1): 46-54 (2018)Modeling the Human-Robot Trust Phenomenon: A Conceptual Framework based on Risk., , and . ACM Trans. Interact. Intell. Syst., 8 (4): 26:1-26:24 (2018)Moral Decision Making in Autonomous Systems: Enforcement, Moral Emotions, Dignity, Trust, and Deception., , and . Proc. IEEE, 100 (3): 571-589 (2012)Effect of Robot Performance on Human-Robot Trust in Time-Critical Situations., , and . IEEE Trans. Hum. Mach. Syst., 47 (4): 425-436 (2017)The Dark Side of Human-Robot Interaction: Ethical Considerations and Community Guidelines for the Field of HRI., , , , , and . HRI, page 689-690. IEEE, (2019)Modeling Evacuee Behavior for Robot-Guided Emergency Evacuation., and . CoRR, (2023)Integrated Mission Specification and Task Allocation for Robot Teams - Design and Implementation., , , and . ICRA, page 4428-4435. IEEE, (2007)Building and Maintaining Trust Between Humans and Guidance Robots in an Emergency., , and . AAAI Spring Symposium: Trust and Autonomous Systems, volume SS-13-07 of AAAI Technical Report, AAAI, (2013)Active Class Selection for Few-Shot Class-Incremental Learning., , , , and . CoLLAs, volume 232 of Proceedings of Machine Learning Research, page 811-827. PMLR, (2023)