Author of the publication

Exploring Problem-Solving Behavior in an Optics Game.

, , , , , and . EDM, page 584-585. International Educational Data Mining Society (IEDMS), (2015)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Using game analytics to evaluate puzzle design and level progression in a serious game., , , , , and . LAK, page 440-448. ACM, (2016)Measuring Implicit Science Learning with Networks of Player-Game Interactions., , , , , , and . CHI PLAY, page 499-504. ACM, (2015)Interactive Assessments of CT (IACT): Digital Interactive Logic Puzzles to Assess Computational Thinking in Grades 3-8., , , , , , , and . Int. J. Comput. Sci. Educ. Sch., 5 (2): 28-73 (2021)Using game design mechanics as metaphors to enhance learning of introductory programming concepts., , , , , and . FDG, page 65:1-65:5. ACM, (2019)Martian Boneyards: Scientific Inquiry in an MMO Game., , , , , and . Int. J. Game Based Learn., 2 (1): 52-76 (2012)Exploring Problem-Solving Behavior in an Optics Game., , , , , and . EDM, page 584-585. International Educational Data Mining Society (IEDMS), (2015)Analytics for Game-Based Learning., , , , and . J. Learn. Anal., 9 (3): 8-10 (December 2022)Assessing Implicit Computational Thinking in Zoombinis Gameplay: Pizza Pass, Fleens & Bubblewonder Abyss., , , and . CHI PLAY (Companion), page 195-200. ACM, (2017)Assessing implicit computational thinking in zoombinis gameplay., , , and . FDG, page 45:1-45:4. ACM, (2017)The development of students' computational thinking practices in elementary- and middle-school classes using the learning game, Zoombinis., , , , , , , and . Comput. Hum. Behav., (2021)