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Initial development and validation of the Caregiver Priorities and Child Health Index of Life with Disabilities (CPCHILD).

, , , , , and . Dev Med Child Neurol, 48 (10): 804--812 (October 2006)
DOI: 10.1017/S0012162206001745

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The transition study: a look at youth and adults with cerebral palsy, spina bifida and acquired brain injury., , , , , , , , , and 1 other author(s). Phys Occup Ther Pediatr, 26 (4): 25--45 (2006)Use of health care among adults with chronic and complex physical disabilities of childhood., , , , , and . Disabil Rehabil, 27 (23): 1455--1460 (December 2005)Liberi and the racer bike: exergaming technology for children with cerebral palsy., , , , , , and . ASSETS, page 225-226. ACM, (2012)Design and evaluation of a networked game to supportsocial connection of youth with cerebral palsy., , , , , , , , , and . ASSETS, page 161-168. ACM, (2014)Design of an exergaming station for children with cerebral palsy., , , , , , , , and . CHI, page 2619-2628. ACM, (2012)Liberi: bringing action to exergames for children with cerebral palsy., , , , and . CHI Extended Abstracts, page 2815-2816. ACM, (2013)Designing action-based exergames for children with cerebral palsy., , , , and . CHI, page 1261-1270. ACM, (2013)A randomized controlled trial comparing botulinum toxin A dosage in the upper extremity of children with spasticity., , , and . Dev Med Child Neurol, 49 (5): 331--337 (May 2007)Initial development and validation of the Caregiver Priorities and Child Health Index of Life with Disabilities (CPCHILD)., , , , , and . Dev Med Child Neurol, 48 (10): 804--812 (October 2006)How Game Balancing Affects Play: Player Adaptation in an Exergame for Children with Cerebral Palsy., , , , , , and . Conference on Designing Interactive Systems, page 699-710. ACM, (2017)