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MecWilly in your pocket: On evaluating a mobile serious game for kids.

, , , and . ISCC, page 185-189. IEEE Computer Society, (2016)

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On the importance of social network sites in the transitions which characterize 'emerging adulthood'., and . EAI Endorsed Trans. e-Learning, 1 (1): e4 (2011)From high school to university: Impact of social networking sites on social capital in the transitions of emerging adults., and . Br. J. Educ. Technol., 45 (2): 303-315 (2014)Is internet the cherry on top or a crutch? Offline social support as moderator of the outcomes of online social support on Problematic Internet Use., , , and . Comput. Hum. Behav., (2016)Children, multimedia content and technological artefacts: An exploratory study using text analysis tools., , and . Interact. Technol. Smart Educ., 12 (3): 202-221 (2015)Using educational robot and tablet to improve wayfinding., , , , , and . PSYCHOBIT, volume 2730 of CEUR Workshop Proceedings, CEUR-WS.org, (2020)Monitoring and Analyzing Collaboration in e-Learning Environment: Two Case Studies applied to Vocational Training., , , , , and . Knowledge Construction in E-learning Context, volume 398 of CEUR Workshop Proceedings, CEUR-WS.org, (2008)Enhancing wayfinding in pre-school children through robot and socio-cognitive conflict., and . Br. J. Educ. Technol., 51 (2): 436-458 (2020)Artificial intelligence and human behavioral development: A perspective on new skills and competences acquisition for the educational context., , , , , , and . Comput. Hum. Behav., (November 2023)WAITASEC: The Development of an Application for People' Digital Wellness., , , , , and . MetroXRAINE, page 1017-1021. IEEE, (2023)Improving Role Taking in CSCL Script Using SNA and Semantic Web., , , , and . ICALT, page 636-637. IEEE Computer Society, (2011)