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Contexts, gaming pleasures, and gendered preferences

. Simulation & Gaming, 36 (4): 464-482 (2005)

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Contexts, pleasures and preferences: girls playing computer games.. DiGRA Conference, (2005)Computer Games: Text, Narrative And Play, , , and . Blackwell Pub, (January 2006)Textuality in video games., , , and . DiGRA Conference, (2003)Textual Analysis, Digital Games, Zombies.. DiGRA Conference, Digital Games Research Association, (2009)Learning, Teaching and Ambiguity in Virtual Worlds., , and . Researching Learning in Virtual Worlds, Springer, (2010)Contexts, gaming pleasures, and gendered preferences. Simulation & Gaming, 36 (4): 464-482 (2005)Games and gender. Computer Games: Text, Narrative and Play, Polity Press, Cambridge, (2006)Computer games in classrooms and the question of 'cultural baggage'.. Br. J. Educ. Technol., 38 (3): 526-528 (2007)Learning in virtual worlds: Using communities of practice to explain how people learn from play., and . Br. J. Educ. Technol., 40 (3): 444-457 (2009)Play Dead - Genre and Affect in Silent Hill and Planescape Torment.. Game Stud., (2003)