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Reimagining the avatar dream: modeling social identity in digital media.

, and . Commun. ACM, 60 (7): 50-61 (2017)

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Evolving Behaviour Trees for the Commercial Game DEFCON., , and . EvoApplications (1), volume 6024 of Lecture Notes in Computer Science, page 100-110. Springer, (2010)Authoring conversational narratives in games with the Chimeria platform., , , , , , and . FDG, Society for the Advancement of the Science of Digital Games, (2014)Discovering Social and Aesthetic Categories of Avatars: A Bottom-Up Artificial Intelligence Approach Using Image Clustering., , and . DiGRA/FDG, Digital Games Research Association/Society for the Advancement of the Science of Digital Games, (2016)Developing Computational Models of Players' Identities and Values from Videogame Avatars., and . FDG, Society for the Advancement of the Science of Digital Games, (2015)Developing Social Identity Models of Players from Game Telemetry Data., and . AIIDE, AAAI, (2014)Reimagining the avatar dream: modeling social identity in digital media., and . Commun. ACM, 60 (7): 50-61 (2017)Understanding players' identities and behavioral archetypes from avatar customization data., and . CIG, page 238-245. IEEE, (2015)Computationally Modeling Narratives of Social Group Membership with the Chimeria System., , and . CMN, volume 32 of OASICS, page 123-128. Schloss Dagstuhl - Leibniz-Zentrum für Informatik, (2013)Toward Telemetry-driven Analytics for Understanding Players and their Avatars in Videogames., and . CHI Extended Abstracts, page 1175-1180. ACM, (2015)A Data-Driven Approach for Computationally Modeling Players' Avatar Customization Behaviors., and . AIIDE, page 135-141. AAAI Press, (2015)