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Guiding gaze: expressive models of reading and face scanning., , , , , and . ETRA, page 25:1-25:9. ACM, (2019)Art facing science: Artistic heuristics for face detection: tracking gaze when looking at faces., , , and . ETRA, page 80:1-80:5. ACM, (2019)Towards Gaze-Led Audio Description in Accessibility System for Architectural Heritage: Evidence from an Eye-Tracking Study., , , , , , , , , and . ASSETS, page 59:1-59:5. ACM, (2023)3D Gaze in Virtual Reality: Vergence, Calibration, Event Detection., , , , , and . KES, volume 207 of Procedia Computer Science, page 1641-1648. Elsevier, (2022)Massive-Scale Gaze Analytics Exploiting High Performance Computing., , and . KES-IDT, volume 39 of Smart Innovation, Systems and Technologies, page 137-147. Springer, (2015)VXSlate: Combining Head Movement and Mobile Touch for Large Virtual Display Interaction., , , , , and . VR Workshops, page 528-529. IEEE, (2021)Eye-tracked Evaluation of Subtitles in Immersive VR $360^\circ$ Video., , , , and . VRW, page 769-770. IEEE, (2023)Perceptual evaluation of synthetic gaze jitter., , , , and . Comput. Animat. Virtual Worlds, (2018)Gaze-controlled gaming: immersive and difficult but not cognitively overloading., , , , , , and . UbiComp Adjunct, page 1123-1129. ACM, (2014)Toward a Real-Time Index of Pupillary Activity as an Indicator of Cognitive Load., , , , , , , , , and 1 other author(s). KES, volume 207 of Procedia Computer Science, page 1331-1340. Elsevier, (2022)