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Measuring the perceived quality of an AR-based learning application: a multidimensional model.

, , and . Interact. Learn. Environ., 25 (4): 482-495 (2017)

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Measuring the perceived quality of an AR-based learning application: a multidimensional model., , and . Interact. Learn. Environ., 25 (4): 482-495 (2017)Multicriteria Decision Making software products a comparison and ranking in terms of., , , and . RoCHI, page 11-14. Matrix Rom, (2015)Motives and characteristics of Facebook use by students from a Romanian university., , and . RoCHI, page 137-140. Matrix Rom, (2015)Formative User-Centered Usability Evaluation of an Augmented Reality Educational System., , and . ICSOFT (ISDM/ABF), page 65-72. INSTICC Press, (2008)Perceived usefulness of Facebook for university students: A gender analysis across two countries., , , and . RoCHI, page 81-86. Matrix Rom, (2017)Satisfaction of older adults with health applications: vINCI case study., , , and . CSCS, page 606-612. IEEE, (2023)Measuring the Usability of Augmented Reality e-Learning Systems: A User-Centered Evaluation Approach., , and . ICSOFT (Selected Papers), volume 47 of Communications in Computer and Information Science, page 175-186. Springer, (2008)A Comparative Usability Evaluation of Two Augmented Reality Learning Scenarios., and . SIGMAP, page 370-375. INSTICC Press, (2008)Learning Personalization - Design Solutions in an e-Learning System., , and . WEBIST (1), page 364-369. INSTICC Press, (2008)Smart citizen - a participatory co-creator for enhancing online public services., , , and . ECAI, page 1-6. IEEE, (2019)