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Generating Believable Personality-Rich Story Characters Using Body Languages.

, , and . AMT, volume 138 of Frontiers in Artificial Intelligence and Applications, page 132-137. IOS Press, (2006)

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Integrating Highlights for More Complete Sports Video Summarization., , and . IEEE Multim., 11 (4): 22-37 (2004)Applying PNZ Model in Reliability Prediction of Component-Based Systems and Fault Tolerance Structures Technique., , , and . ICCASA, volume 165 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 272-281. Springer, (2015)Tracking and video surveillance activity analysis., , and . GRAPHITE, page 367-373. ACM, (2006)The changing curriculum of computing and information technology in Australia.. ACSE, volume 2 of ACM International Conference Proceeding Series, page 149-154. ACM, (1997)The power of play-break for automatic detection and browsing of self-consumable sport video highlights., , and . Multimedia Information Retrieval, page 267-274. ACM, (2004)Can computer vision assist creativity?. ICNN, page 16-21. IEEE, (1995)Current Issues in Software Internationalisation, , and . Proc. Australian Computer Science Conference, Adelaide, (2003)Conic B-splines for curve fitting: A unifying approach.. Computer Vision, Graphics, and Image Processing, 45 (1): 117-125 (1989)Design for aesthetics: interactions of design variables and aesthetic properties.. Human Vision and Electronic Imaging, volume 3644 of SPIE Proceedings, page 364-373. SPIE, (1999)Keyword-based Text Matching Approach for Design Style Recognition., , and . KDMCD, page 51-58. (2002)