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Evaluating Control Schemes for the Third Arm of an Avatar.

, , , and . Presence Teleoperators Virtual Environ., 25 (2): 129-147 (2016)

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Evaluating Control Schemes for the Third Arm of an Avatar., , , and . Presence Teleoperators Virtual Environ., 25 (2): 129-147 (2016)Designing Virtual Environments to Measure Behavioral Correlates of State-Level Body Satisfaction., , , , and . Annual Review of Cybertherapy and Telemedicine, volume 191 of Studies in Health Technology and Informatics, IOS Press, (2013)Work-in-Progress - Learning about Virtual Worlds in Virtual Worlds: How Remote Learning in a Pandemic Can Inform Future Teaching., , and . iLRN, page 377-380. IEEE, (2020)A Perspective on Building Ethical Datasets for Children's Conversational Agents., , and . Frontiers Artif. Intell., (2021)"I'm in his belly!": Children's Responses to Different Types of Characters in Virtual Reality., , and . IDC, page 43-48. ACM, (2021)Understanding how African-American and Latinx youth evaluate their experiences with digital assistants., , , , and . ASIST, volume 57 of Proc. Assoc. Inf. Sci. Technol., Wiley, (2020)When Does Virtual Embodiment Change Our Minds?, , and . Presence Teleoperators Virtual Environ., 25 (3): 222-233 (2016)Äwesomely freaky!" The impact of type on children's social-emotional perceptions of virtual reality characters., and . CHI, page 396:1-396:10. ACM, (2023)