Author of the publication

Moral positioning in video games and its relation with dispositional traits: The emergence of a social dimension.

, , and . Comput. Hum. Behav., (2015)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

ITMI: The use of Immersive Technologies to promote Moral Intuitions., , , and . Cyberpsychology Behav. Soc. Netw., 27 (2): 163-165 (February 2024)Assessing the Emotional State of Job Applicants Through a Virtual Reality Simulation: A Psycho-Physiological Study., , , , , and . eHealth 360°, volume 181 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 119-126. Springer, (2016)Avatars and the Disease: Digital Customization as a Resource for Self-Perception Assessment in Breast Cancer Patients., , , , and . Cyberpsychology Behav. Soc. Netw., 22 (8): 558-564 (2019)The ActiveAgeing Mobile App for Diabetes Self-management: First Adherence Data and Analysis of Patients' in-App Notes., , , , , , , , , and 1 other author(s). MindCare, volume 253 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 129-138. Springer, (2018)Patient empowerment for cancer patients through a novel ICT infrastructure., , , , , , , , , and 6 other author(s). J. Biomed. Informatics, (2020)Changing Avatars, Changing Selves? The Influence of Social and Contextual Expectations on Digital Rendition of Identity., , , , and . Cyberpsychology Behav. Soc. Netw., 20 (8): 501-507 (2017)Moral positioning in video games and its relation with dispositional traits: The emergence of a social dimension., , and . Comput. Hum. Behav., (2015)Virtual Reality Body Swapping: A Tool for Modifying the Allocentric Memory of the Body., , , , , , , and . Cyberpsychology Behav. Soc. Netw., 19 (2): 127-133 (2016)Positive and Transformative Technologies for Active Ageing., , , , , , , , and . MMVR, volume 220 of Studies in Health Technology and Informatics, page 308-315. IOS Press, (2016)Augmenting Surgery: Medical Students' Assessment and Ergonomics of 3D Holograms vs. CT Scans for Pre-Operative Planning., , , , , , , and . EAI Endorsed Trans. Pervasive Health Technol., 7 (25): e5 (2021)