Author of the publication

A Survey and Analysis of Techniques for Player Behavior Prediction in Massively Multiplayer Online Role-Playing Games.

, , , and . IEEE Trans. Emerg. Top. Comput., 3 (2): 260-274 (2015)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Foreseeing Meaningful Choices., , , , , and . AIIDE, AAAI, (2014)Analytics-driven dynamic game adaption for player retention in Scrabble., and . CIG, page 1-8. IEEE, (2013)Four Quantitative Metrics Describing Narrative Conflict., , , and . ICIDS, volume 7648 of Lecture Notes in Computer Science, page 18-29. Springer, (2012)When Players Quit (Playing Scrabble)., and . AIIDE, The AAAI Press, (2012)Spatial Game Signatures for Bot Detection in Social Games., , , and . AIIDE, The AAAI Press, (2012)A Survey and Analysis of Techniques for Player Behavior Prediction in Massively Multiplayer Online Role-Playing Games., , , and . IEEE Trans. Emerg. Top. Comput., 3 (2): 260-274 (2015)An Analytic and Psychometric Evaluation of Dynamic Game Adaption for Increasing Session-Level Retention in Casual Games., and . IEEE Trans. Comput. Intell. AI Games, 7 (3): 207-219 (2015)Interactive Summarization for Data Filtering and Triage., , and . FLAIRS, page 252-257. AAAI Press, (2020)Improving the Performance of Bayesian Belief Network Classifiers via Decision Tree Based Feature Selection., , , and . IKE, page 49-56. CSREA Press, (2010)A Computational Model of Plan-Based Narrative Conflict at the Fabula Level., , , and . IEEE Trans. Comput. Intell. AI Games, 6 (3): 271-288 (2014)