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Application Design and Engagement Strategy of a Game with a Purpose for Climate Change Awareness.

, , , , , and . INSCI, volume 9934 of Lecture Notes in Computer Science, page 97-104. Springer, (2016)

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Designing to raise collective awareness and leverage energy savings., and . BCS HCI, page 289-290. ACM, (2015)Challenging Misinformation: Exploring Limits and Approaches., , , and . INTERACT (4), volume 11749 of Lecture Notes in Computer Science, page 713-718. Springer, (2019)Culture-based artefacts to inform ICT design: foundations and practice., and . AI Soc., 34 (3): 437-453 (2019)Chasing the Chatbots - Directions for Interaction and Design Research., , and . INSCI Workshops, volume 11551 of Lecture Notes in Computer Science, page 157-169. Springer, (2018)Prospecting the Appropriation of the Digital TV in a Brazilian Project., , , and . EuroITV, volume 5066 of Lecture Notes in Computer Science, page 293-302. Springer, (2008)Usabilidade, acessibilidade e inteligibilidade aplicadas em interfaces para analfabetos, idosos e pessoas com deficiência., , , and . IHC, volume 378 of ACM International Conference Proceeding Series, page 354-355. ACM, (2008)Pathway to a Human-Values Based Approach to Tackle Misinformation Online., , , and . HCI (3), volume 12183 of Lecture Notes in Computer Science, page 510-522. Springer, (2020)Energy consumption awareness in the workplace: technical artefacts and practices., , , , and . IHC, page 41-50. ACM, (2014)Prospecting the appropriation of digital TV in a Brazilian project., , , and . Computers in Entertainment, 7 (3): 45:1-45:18 (2009)Deriving Personas Based on Attitudes to Interruption and Information Overload., , and . ECSCW Exploratory Papers, Demos and Posters, European Society for Socially Embedded Technologies (EUSSET), (2019)