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Animating pictures using procedural 2.5D water flow simulation.

, , , , and . ICME, page 1464-1469. IEEE Computer Society, (2017)

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How do students' information world maps change while developing their thesis topics? A longitudinal study using arts-based elicitation interviews., , , and . ASIST, volume 56 of Proc. Assoc. Inf. Sci. Technol., page 495-498. Wiley, (2019)The obstacles detection for outdoor robot based on computer vision in deep learning., , , , and . ICCE-Berlin, page 184-188. IEEE, (2019)Animating pictures using procedural 2.5D water flow simulation., , , , and . ICME, page 1464-1469. IEEE Computer Society, (2017)Transporting objects by multiagent cooperation in crowd simulation., and . Comput. Animat. Virtual Worlds, (2018)Augmented Reality Supported Learning for Cultural Heritage of Taiwan in On-Site and Off-Site Environments: The Case of a Daxi Old Street., , , , and . ACM Journal on Computing and Cultural Heritage, 16 (3): 50:1-50:17 (September 2023)Does Facebook use influence users' psychological well-being (PWB)? A literature review on trends and psychological well-being effects of Facebook use., , and . Univers. Access Inf. Soc., 23 (1): 141-153 (March 2024)Can an augmented reality-integrated gamification approach enhance vocational high school students' learning outcomes and motivation in an electronics course?, , , , and . Educ. Inf. Technol., 29 (4): 4025-4053 (March 2024)Factors affecting text mining based stock prediction: Text feature representations, machine learning models, and news platforms., , and . Appl. Soft Comput., (2022)Constrained fuzzy stabilization for mobile robots with laser-range-finder localization., , and . IFSA-SCIS, page 1-4. IEEE, (2017)Transportation Strategies for Box-Manipulation in Crowd Simulation., and . CASA, page 1-6. ACM, (2019)