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The Role of Story Cards and the Wall in XP teams: A Distributed Cognition Perspective.

, , , and . AGILE, page 65-75. IEEE Computer Society, (2006)

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Ethnographically-informed empirical studies of software practice., , and . Inf. Softw. Technol., 49 (6): 540-551 (2007)Developing Scientific Software., and . IEEE Software, 25 (4): 18-20 (2008)The type of evidence produced by empirical software engineers., , and . ACM SIGSOFT Softw. Eng. Notes, 30 (4): 1-4 (2005)When Software Engineers Met Research Scientists: A Case Study.. Empir. Softw. Eng., 10 (4): 517-536 (2005)Some parallels between empirical software engineering and research in human computer interaction.. PPIG, page 22. Psychology of Programming Interest Group, (2003)Some Challenges Facing Scientific Software Developers: The Case of Molecular Biology., and . eScience, page 216-222. IEEE Computer Society, (2009)Some Problems of Professional End User Developers.. VL/HCC, page 111-118. IEEE Computer Society, (2007)End-User Software Engineering and Professional End-User Developers.. End-User Software Engineering, volume 07081 of Dagstuhl Seminar Proceedings, Internationales Begegnungs- und Forschungszentrum für Informatik (IBFI), Schloss Dagstuhl, Germany, (2007)Two principles of end-user software engineering research.. WEUSE@ICSE, page 9:1-9:5. ACM, (2005)Fourth international workshop on software engineering for computational science and engineering: (SE-CSE2011)., , , , , and . ICSE, page 1226-1227. ACM, (2011)