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Design and evaluation of prosody-based non-speech audio feedback for physical training application.

, , and . Int. J. Hum. Comput. Stud., 69 (11): 741-757 (2011)

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Leaping across Modalities: Speed Regulation Messages in Audio and Tactile Domains., , and . HAID, volume 6306 of Lecture Notes in Computer Science, page 10-19. Springer, (2010)Gestural Attributions as Semantics in User Interface Sound Design.. Gesture Workshop, volume 5934 of Lecture Notes in Computer Science, page 257-268. Springer, (2009)Identifying the Impact of Game Music both Within and Beyond Gameplay., , , and . ICEC, volume 13056 of Lecture Notes in Computer Science, page 411-418. Springer, (2021)Linkages Between Gameplay Preferences and Fondness for Game Music., , , and . ICEC, volume 13056 of Lecture Notes in Computer Science, page 304-318. Springer, (2021)Calm Down - Exploiting Sensorimotor Entrainment in Breathing Regulation Application., and . HAID, volume 6851 of Lecture Notes in Computer Science, page 61-70. Springer, (2011)Prototyping hand-based wearable music education technology., , , and . NIME, page 182-183. nime.org, (2015)Human-technology choreographies: re-thinking body, movement and space in interaction design., , , , and . NordiCHI, page 841-844. ACM, (2014)Discovering the Motivational Constitution of 'Playing Games for Fun'., and . ICEC, volume 13477 of Lecture Notes in Computer Science, page 39-46. Springer, (2022)In Pursuit of Measuring Pre-reflective Music Listening Experiences., , and . Audio Mostly Conference, page 52-58. ACM, (2022)Beyond Clicks and Beeps: In Pursuit of an Effective Sound Design Methodology., , , and . HAID, volume 4813 of Lecture Notes in Computer Science, page 133-144. Springer, (2007)