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Proposal of Tradition Handicraft Searching Method Using DCML.

, , , and . DEXA Workshops, page 348-352. IEEE Computer Society, (2004)

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A tele-immersion environment for traditional Japanese crafting system over the Japan Gigabit Network., , and . IJWGS, 4 (1): 100-116 (2008)A Remote Experimental System for Traditional Japanese Craft Designs Using Analysis of Relation Between Kansei Words and Room Space., , and . Int. J. Distance Educ. Technol., 2 (2): 27-35 (2004)Visual and Physical Feature Analysis for Kansei Retrieval Method in VR Japanese Crafting Presentation System., , and . AINA Workshops, page 477-482. IEEE Computer Society, (2008)Network-based raditional Japanese Crafting Presentation System Using Agent and Virtual Reality echnologies., , , and . 3DPVT, page 500-503. IEEE Computer Society, (2002)Proposal of a Virtual Traditional Japanese Crafting Presentation System Mobile Edition., , , , , and . IMIS, page 120-125. IEEE Computer Society, (2016)High Immersive System Aiming at the Collaboration Working over the Japan Gigabit Network II (JGNII)., , and . ICDCS Workshops, page 721-726. IEEE Computer Society, (2005)Automatic Extraction and Registration of Physical Feature Vectors for Digital Traditional Crafting Database., , and . DEXA Workshops, page 45-49. IEEE Computer Society, (2005)Experimental Result of Feature Extraction Method for Digital Traditional Japanese Crafting System., , , , and . AINA, page 235-240. IEEE Computer Society, (2005)Kansei Retrieval Method using VPIC of Traditional Japanese Crafting Objects., , , and . AINA (2), page 10-13. IEEE Computer Society, (2004)Extended Virtual Traditional Japanese Crafting System on CAVE., , , and . AINA (2), page 6-9. IEEE Computer Society, (2004)