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Defining and Executing Practice Sessions in a Robotics Virtual Laboratory.

, , and . ENC, page 159-. IEEE Computer Society, (2003)

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A Multi-robot-Multi-operator Collaborative Virtual Environment., , , , and . PPSDR@ICRA, volume 30 of Springer Tracts in Advanced Robotics, page 431-458. (2005)Probabilistic, layered and hierarchical animated agents using XML., and . GRAPHITE, page 113-116. ACM, (2005)Impostors and pseudo-instancing for GPU crowd rendering., and . GRAPHITE, page 49-55. ACM, (2006)Of Bikes and Virtual Worlds., , , , , , , , and . CW, page 254-258. IEEE Computer Society, (2011)Multi-Layer Implicit Garment Models., and . Shape Modeling International, page 66-71. IEEE Computer Society, (1999)Multilayer garments using isosurfaces and physics., , , and . Comput. Animat. Virtual Worlds, 12 (4): 215-226 (2001)Impostors, Pseudo-instancing and Image Maps for GPU Crowd Rendering., and . Int. J. Virtual Real., 6 (1): 35-44 (2007)Simulating and Visualizing Real-Time Crowds on GPU Clusters., , , , , and . Computación y Sistemas, (2014)Crowd Data Visualization and Simulation., , , and . ITQM, volume 139 of Procedia Computer Science, page 622-629. Elsevier, (2018)Capturing Water and Sound Waves to Interact with Virtual Nature., , , , and . ISMAR, page 325-326. IEEE Computer Society, (2003)