Author of the publication

Making the Familiar Unfamiliar: Techniques for Creating Poetic Gameplay.

. DiGRA/FDG, Digital Games Research Association/Society for the Advancement of the Science of Digital Games, (2016)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Wordless Games: Gameplay as Narrative Technique., and . ICIDS, volume 10690 of Lecture Notes in Computer Science, page 137-149. Springer, (2017)Using Theme to Author Hypertext Fiction.. ICIDS, volume 10045 of Lecture Notes in Computer Science, page 423-427. (2016)Designing hypertext tools to facilitate authoring multiple points-of-view stories., and . Hypertext, page 309-316. ACM, (2009)The HypeDyn hypertext fiction authoring tool., and . NHT@HT, page 19-22. ACM, (2012)Developing Intentional Relationships with Technologies: An Exploratory Study of Players' Experiences with Built-in Interventions in Games., , and . Conference on Designing Interactive Systems, page 745-758. ACM, (2022)Making the Familiar Unfamiliar: Techniques for Creating Poetic Gameplay.. DiGRA/FDG, Digital Games Research Association/Society for the Advancement of the Science of Digital Games, (2016)Learning to Write Together Using Groupware., , and . CHI, page 288-295. ACM/Addison-Wesley, (1995)Reflective Rereading and the SimCity Effect in Interactive Stories.. ICIDS, volume 9445 of Lecture Notes in Computer Science, page 27-39. Springer, (2015)NetEffect: a network architecture for large-scale multi-user virtual worlds., , , , and . VRST, page 157-163. ACM, (1997)Designing Storytelling Games That Encourage Narrative Play., and . ICIDS, volume 5915 of Lecture Notes in Computer Science, page 98-108. Springer, (2009)